
Flicker Down
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Posted - 2005.04.19 20:28:00 -
[1]
Thought I would add my .02 ISK, although my setup seems to be way different from most others.
As a preface, I wanted to mention that I am on my third Cyclone, not so much because the ship is not up to it - more because my skills were too low, but mostly because I wasn't paying attention!
Someone mentioned earlier that Min ships almost *require* a pilot to very concentrated on his skills, and I would have to say I agree. When I moved into the Cyclone, I realized that while I had just about every combat skill available, they were all at lvl 2 or 3. Once I started focusing exclusively on combat oriented skills - obviously Gunnery, but also Enginnering stuff like shield and enery management skills - my battle prowess rapidly increased.
I started to read this thread looking for improvements, and as you'll see, I need em! Oh also, I have played exclusively PvE, so my gear is definitely "Jack-of-all-trades, master of none" oriented:
HI Advanced Limos Heavy Missile Bay I 2x Malkuth Heavy Missile Launcher I (Lost a couple of Arbalest, last ship - haven't replaced yet)
720 Gallium 1 Cannon 2x 650 Artillery Cannon I 2x 220 Vulcan Autocannon I
MED 10mn Afterburner II Medium Neutron Saturation Injector I (shield booster) Photon Scattering Field I (EMP Hardener) Non-Inertial Ballistic Screen Augmentation I (Kinetic Hardener)
LO Warp Stabilizer (Yeah it's along story mate) Medium 1-A Polorized Armor Regenerator (Medium Armor Repairer ) Cross Lateral Gyrostabilizer I (proj speed+dmg bonus) (empty - used be be some crappy plates)
I have found that the Vulcans along with my drones, do a better job than Smartbombs for the close in stuff, although that is a reversal in thought due to improved skills - top up those skills!
Based on what I've read here, I will be testing the following changes:
HI - gonna try the 5x720 loadout;may also reload a launcher with Defenders MED - I've had difficulty with the hardeners, so I continue to explore the combos, might change out kinetic for thermal but I'm keeping the emp thanks LO - another mod to enhance turret performance; improved armor repair.
I'd like to improve my damage so that tanking is less of an issue, so we'll see where the 5x720 loadout goes ;)
Thanks all!
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